I've always been drawn to understanding how things work. Started with sketches as a kid, then got into 3D design in high school—that's when I realized design isn't just visual, it's structural. It's about how pieces fit together and move. That thinking shapes how I approach product design today.
Working with startups and agencies taught me that good work doesn't come from following the same process every time. I look at what a project needs first—whether it's getting an MVP out the door or building a system that can grow—then figure out the right approach. Flexibility matters more than methodology.
Most of my work happens in Figma and Adobe, but my background in Cinema 4D has become increasingly relevant as digital products get more spatial. I also build and ship sites in Webflow, which lets me take designs from concept through to live product without losing fidelity. I handle everything from detailed prototypes to design systems that help teams scale without creating chaos.
Design changes fast, so I'm constantly picking up new tools and techniques. I'm interested in technology that genuinely improves how people interact with the world, and I'm looking for projects that push what's currently possible in digital design.