I’ve always been obsessed with how things are put together. That curiosity started with pencil sketches and doodles as a kid, but it took a sharp turn when I discovered 3D design in high school. That’s where I learned that design isn't just about how a flat surface looks—it’s about depth, movement, and logic. Today, I bring that same multi-dimensional perspective to digital product design.
The tech world loves a "rigid process," but in my experience working with startups and agencies, the best products rarely come from a checklist. I’m a big believer in being adaptable. I look at what a project actually needs—whether it’s a lean MVP or a massive design system—and I pick the tools and methods that fit the problem, not the other way around.
While my home base is Figma and the Adobe Creative Suite, my background in Cinema 4D gives me a unique edge in a world that is becoming increasingly spatial. I’m comfortable moving from high-fidelity prototyping to implementing comprehensive design systems that help teams scale without breaking things.
The "designer" title is a moving target. Whether I’m diving into the latest interaction design trends or mastering a new prototyping tool, I’m constantly looking for ways to sharpen my craft. I’m driven by the idea that technology should actually make life easier for people, and I’m always looking for the next challenge that pushes the boundaries of what’s possible in digital design.